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Clementine player wasapi
Clementine player wasapi






clementine player wasapi
  1. Clementine player wasapi code#
  2. Clementine player wasapi windows#

Provides notifications of session-related events such as changes in the volume level, display name, and session state.For Windows, Strawberry provides two different versions, MinGW and MSVC. WASAPI clients that require notification of session-related events should implement the following interface. InterfaceĮnables a client to read input data from a capture endpoint buffer.Įnables a client to create and initialize an audio stream between an audio application and the audio engine or the hardware buffer of an audio endpoint device.Įnables a client to monitor a stream's data rate and the current position in the stream.Įnables a client to write output data to a rendering endpoint buffer.Įnables a client to configure the control parameters for an audio session and to monitor events in the session.Įnables a client to access the session controls and volume controls for both cross-process and process-specific audio sessions.Įnables a client to control and monitor the volume levels for all of the channels in an audio stream.Įnables a client to control the volume levels for all of the channels in the audio session that the stream belongs to.Įnables a client to control the master volume level of an audio session. WASAPI implements the following interfaces. For more information, see Recovering from an Invalid-Device Error. Frequently, the application can recover from this error.

Clementine player wasapi code#

Many of the methods in WASAPI return error code AUDCLNT_E_DEVICE_INVALIDATED if the audio endpoint device that a client application is using becomes invalid. After initializing a stream, the client can obtain references to the other WASAPI interfaces by calling the IAudioClient::GetService method. The client calls the IAudioClient::Initialize method to initialize a stream on an endpoint device. To access the WASAPI interfaces, a client first obtains a reference to the IAudioClient interface of an audio endpoint device by calling the IMMDevice::Activate method with parameter iid set to REFIID IID_IAudioClient. The first of these is the IAudioClient interface.

clementine player wasapi

To record an audio stream from a capture endpoint device, an application periodically reads audio data from a capture endpoint buffer.

clementine player wasapi

The audio engine mixes the streams from the various applications. To play an audio stream through a rendering endpoint device, an application periodically writes audio data to a rendering endpoint buffer.

clementine player wasapi

The audio engine transports audio data between an endpoint buffer and an endpoint device. The audio engine is the user-mode audio component through which applications share access to an audio endpoint device. The system can manage all of the streams in the session as a single unit. Through the session abstraction, a WASAPI client can identify an audio stream as a member of a group of related audio streams. Header files Audioclient.h and Audiopolicy.h define the WASAPI interfaces.Įvery audio stream is a member of an audio session.

Clementine player wasapi windows#

The Windows Audio Session API (WASAPI) enables client applications to manage the flow of audio data between the application and an audio endpoint device.








Clementine player wasapi